As the years go by, and technology becomes more and more advanced, we gamers observe the changes in video games[phpbay] We've seen them amount from pixilated designs to the realistic quality they are presented in today[phpbay] Some games have such a high quality that they appear not that far off of the quality of a movie, with animated characters appearing life-like[phpbay]
The demand in the gaming community is for this realism in graphics and gameplay to be the standard, and we can't deny that games will only become more realistic as time progresses[phpbay] Although realistic graphics can enhance the gaming experience, the idea of realism can, in-fact, prove to be an annoyance in gaming[phpbay]
Twilight Princess, though three years since release, remains the most recent and realistic release to the Zelda series to date[phpbay] The graphics presented themselves at a higher level of realism and, even though in a magical world, elements of realism permeated themselves through the gameplay[phpbay]
You can't oppose the fact it would be annoying if in a new Zelda, realism was taken to the extreme, with Link stopping for a meal every few hours; sleeping eight hours a day; bathing in the river daily; blowing his nose on his handkerchief; or having to cease saving the world for a week because he catches the flu[phpbay] Gaming doesn't go this far into realism, as it would be the end of gaming[phpbay] No one would buy what they experience every day, unless they're a Sims fan of course[phpbay] Although it doesn't go to these extremes, Twilight Princess has a number of elements which attempt to add realism to the game, but add mere annoyances[phpbay]
For eons Link's choice of travel has been the quick and easy, somersaulting, but Twilight Princess, and even The Wind Waker, have brought about a compromise[phpbay] While the games still allow for this incessant rolling, Link can no longer roll up stairs, without hitting his head[phpbay] Seriously, what is this? Sure, it is more 'realistic', but it is an annoyance, especially the inconsistency to it[phpbay]
Some stairways can still be rolled up, but others can't be[phpbay] Some can't even make up their minds as to allow somersaulting or not, going both ways[phpbay] Every Zelda fan that knows what they're doing has been aggravated by this little annoyance, at least a small amount of times[phpbay] This is just one case where an attempt to introduce realism has brought about an annoying element for players[phpbay]
I remember back to Majora's Mask, where Link went for a stroll into the Bomb Shop and was denied the purchase of a powder keg, by the Goron salesman[phpbay] But[phpbay][phpbay][phpbay] that was fine[phpbay] Link could just put on his Goron mask there, right in front of the guy, and proceed to purchase the powder keg as if nothing unusual had happened[phpbay] Twilight Princess again brought about compromise for the sake of realism[phpbay] Although Midna is clearly the fan favorite companion for Link, Midna has to have the most annoying lines in any Zelda game, even more so than Navi with her heys, listens and wake ups[phpbay] Let alone her instructions on how to open a door when you've been playing Zelda for over a decade[phpbay]
To our repetitive annoyance, Midna states: "No! No! Someone will see you! Transform where there's no one around" and "If you transform here, it would scare someone! You don't want to do that, do you?" I don't care if I scare someone[phpbay] I want to warp from here[phpbay] I want to transform here; not run and hide around the corner to then re-emerge in wolf form with no trace of Link[phpbay] No-one makes a connection between the disappearance of Link and the appearance of a wolf[phpbay] Honestly, there's nothing unrealistic about that[phpbay] 'Realistically', Link wouldn't transform where he can be seen, but 'game-enjoyment-ally', he should[phpbay]
Twilight Princess shows a number of attempts to make the gaming experience more realistic, but contrarily adds little annoyances for the player, that become significant annoyances the amount of times they repeat themselves in a playthrough[phpbay] Any veteran player will have been frustrated by them, whether they admit it or not[phpbay] We all want to see realistic graphics, but we don't want to see any more of these annoyances left from attempts to instill realism[phpbay] Please Nintendo[phpbay] You say gameplay comes first, at the expense of storyline, so please don't let us see any little things like this again[phpbay]
Legend Of Zelda:Twilight Princess Trailer November 1st 2006
This entry was posted
on Tuesday, October 23rd, 2007 at 12:24 pm and is filed under twilight.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.